Video game reviews - PC, Nintendo Switch, etc.
Scheduled for Release in North America Summer 2020.
Let it be known that Final Fantasy XIV bombed hard in its 2010 initial release. Not the game play itself, but everything else wrapped around the game was broken beyond recognition. Just to be clear, flowerpots weren’t the only cause of the server crashing; the developers failed adapt to changing trends in game design, opted to focus on graphics quality, and ultimately failed to realize in the process that their game would just not be fun to play. Their Beta testers knew about these issues for months, and they still released without fixing anything even slightly. Honestly the game play by itself was also broken. Your normal attack was an…
At 59:16 hours of game play, I finally did it – I beat Edelgard’s story on hard mode classic in “Fire Emblem Three Houses” a month after the release. It took several tries (11, to be exact) but I managed to make it to the end without losing a single unit; recruits included. Note: let it be known that Nintendo quoted 80 hours of game play for each story! Overall, I learned a lot (I definitely should have recruited more while I had the chance.) I didn’t realize how important recruits were until it was too late. If you read a little further below, you’ll see that I ended up…
“Fire Emblem: Three Houses” has launched on Switch, and to the surprise of many, it’s pulling in very, very good reviews (with an OpenCritic score of 88), with many praising it as a big leap forward for the series. I’ve played games in the franchise since “Fire Emblem” was released on the GameBody (remember Eliwood, Lin, and Hector?) and I gotta say, this game has came a long way. I had just about lost hope when I picked up “Fire Emblem: Awakening” (“Fates” was awful, too) and several fans will agree that this is the best game thus far (well, besides the classics, anyway). First things first, I delved in to…