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8 Tips For Getting Started In ‘Story of Seasons: Friends of Mineral Town’
If this is your first rodeo playing a Story of Seasons game, the unlimited possibilities and unlockables can be a little overwhelming—there’s a huge list of extra features and stuff you may not be aware of. Here’s a small list of things to do that will help you get started on the right track. Bear in mind, some of these can be spoiler-y. If you’re looking for a clean experience, this guide may not be right for you. Happy farming! NOTE: Story of Seasons: Friends of Mineral Town is a remake of the 2003 GBA release Harvest Moon: Friends of Mineral Town. You can read more about the company’s rebranding…
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A Compilation of Changes In The ‘Story of Seasons: Friends of Mineral Town’ Remake
Because Story of Seasons: Friends of Mineral Town is a remake, there are a tumultuous amount of changes that have been made. The game now auto-saves at the start of the day. There are 8 save files on the Nintendo Switch version. Villager sprites and the overall art-style has been re-designed. Birthdays can now be viewed on the calendar in your home. Resident Friendship Points (FP) and Love Points (LP) can now be viewed in the main menu under “Relationships”. You begin the game with Four Tool Slots and Eight Item Slots. In Friends of Mineral town, you started the game with Three Tool Slots and Three Item Slots. Items…
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‘Harvest Moon DS’ Tips & Tricks
In anticipation of the Story of Seasons: Friends of Mineral Town remake, I dusted off an old game of the series, Harvest Moon DS, and I’ve decided to share a few tips/tricks. Most of these do not work with the female version Harvest Moon DS Cute. A lot of these are only successful because there are so many bugs and glitches in the North America release of Harvest Moon DS! 1 Million Gold Tip Before your first year is over, you can make over a million gold by using this trick. You’ll need a few water harvest sprites to do this (I had 3). Any easy way to unlock your…
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‘Harvest Moon’ Isn’t The Same Game You Grew Up With
A lot has happened since Natsume split from original developer Marvelous Interactive to create their own games under the Harvest Moon moniker – it was a major turning point at the beginning of Harvest Moon‘s 20th Anniversary. In Japan, Marvelous held the license to what roughly translates from Bokujo Monogatari to “Ranch Story”. Natsume localized the Bokujo Monogatari games as Harvest Moon until 2014. Though the company retains the rights to the title, Marvelous has partnered with XSeed games to localize the franchise’s games instead. To make matters more confusing, in 2014 Marvelous announced that their in-house publisher XSeed games would be localizing and publishing the Bokujo Monogatari series in…
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You Should Be Playing ‘Final Fantasy XIV’ And Here’s Why
Let it be known that Final Fantasy XIV bombed hard in its 2010 initial release. Not the game play itself, but everything else wrapped around the game was broken beyond recognition. Just to be clear, flowerpots weren’t the only cause of the server crashing; the developers failed adapt to changing trends in game design, opted to focus on graphics quality, and ultimately failed to realize in the process that their game would just not be fun to play. Their Beta testers knew about these issues for months, and they still released without fixing anything even slightly. Honestly the game play by itself was also broken. Your normal attack was an…
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Why I Quit ‘League of Legends’
When it comes to mental health, you really shouldn’t mess around. Playing League of Legends is the biggest waste of time ever known to man. I think a lot of eSports gamers and fans start in the community by aspiring to be in the Pro Leagues – they spend hours upon hours invested in this game (and there are others: Dota2, Overwatch, Fortnite) only to end up resenting the community, quitting, and coming back again; it’s a vicious cycle and I’ve seen many succumb to it. Hell, I’ve met players that dropped out of college (in fact, someone I played with argued with his parents about going to college because…
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‘Fire Emblem: Three Houses’ Hard Mode Clear
At 59:16 hours of game play, I finally did it – I beat Edelgard’s story on hard mode classic in “Fire Emblem Three Houses” a month after the release. It took several tries (11, to be exact) but I managed to make it to the end without losing a single unit; recruits included. Note: let it be known that Nintendo quoted 80 hours of game play for each story! Overall, I learned a lot (I definitely should have recruited more while I had the chance.) I didn’t realize how important recruits were until it was too late. If you read a little further below, you’ll see that I ended up…
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I Purchased ‘Fire Emblem: Three Houses’ (…and boy am I impressed)
“Fire Emblem: Three Houses” has launched on Switch, and to the surprise of many, it’s pulling in very, very good reviews (with an OpenCritic score of 88), with many praising it as a big leap forward for the series. I’ve played games in the franchise since “Fire Emblem” was released on the GameBody (remember Eliwood, Lin, and Hector?) and I gotta say, this game has came a long way. I had just about lost hope when I picked up “Fire Emblem: Awakening” (“Fates” was awful, too) and several fans will agree that this is the best game thus far (well, besides the classics, anyway). First things first, I delved in to…
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I love playing video games. I also love writing and learning to code; that’s when I started pursuing careers outside of my Paralegal position. After I started streaming with my static group in Final Fantasy XIV, I started filing out applications for jobs in the programming/technical writing field, but I quickly realized I needed something more than just a resume in order to beat the competition. I wanted to write again and blogging allows me to dabble in code, so, here we are – the best of both worlds! On this blog you will see video game reviews, ranting about Final Fantasy XIV, some Twitch streams, and even some insights…